Rewards for ONF1-2: Valley of Dreams

Build Points

Session Quest BP Award New Total

1

Besieged Village

3

58

2

The Wages of Sin

4

62

2

Fool Moon

2

64

3

Warriors of the Night, Assemble

2

66

4

The Song of My People

2

68

4

Delaying the Inevitable

2

70

4

Not Today

5

75

Hero Points

Session Villain Hero Points Awarded

2

Pricolici

1

2

Fulmina

1

2

Ileana

1

4

The Ritual

2

Faction Points

Session Quest Award

1

Besieged Village

50 FP (Innistrad), 120 FP (Uldenor)

2

Sexy Witches

50 FP (Innistrad)

2

The Wages of Sin

150 FP (Innistrad)

2

95 Theses

250 FP (Sisterhood of St Devorah)

2

Fool Moon

150 FP (Innistrad)

2

Things We Lost In The Fire

200 FP (Sisterhood of St Devorah)

3

Malleus Maleficarum

250 FP (Innistrad)

3

Ours is a Merciful God

250 FP (Witches of the Twisted Tower)

3

Warriors of the Night, Assemble

50 FP (Elves of the Dreaming Vale)

4

Delaying the Inevitable

250 FP (The Circle of Stone)

4

The Song of My People

200 FP (The Zakony Kurn)

4

Not Today

250 FP (Elves of the Dreaming Vale)

4

Indian Spring

300 FP (Elves of the Dreaming Vale)

Treasure Hauls

So Many Werewolf Parts

Session

1

Quest

Besieged Village

  • 12,000 cp worth of enchanting mats (residue from the Pricolici)
  • 12,000 cp worth of alchemy mats (residue from the Pricolici)
  • 4,000 cp worth of leather mats (from the wargs)

Riches of the Church

Session

2

Quests

95 Theses, Reverse Tithe

After ousting the corrupt priests, Dalia restored as many ill-gotten gains to their rightful owners as she possibly could. The remainder she used to create a trust fund of sorts, for the development of a new chapterhouse for the Sisterhood of St. Devorah.

Some small portion of those unclaimed riches were unsuitable for such a purpose, and would be best served in other hands:

  • Sustaining Stone: This stone serves as a meditative focus. Concentrating on it creates a powerful resonance of the mind and spirit, which can sustain the body. By reserving 1 Focus, you are alleviated of the need for food and water. For 2 Focus, you suspend the need for sleep. For 3 Focus, you can alleviate the need for air. All effects require a minimum of 24 hours of reserve before taking effect.
  • Ring of Action: This ring imparts exceptional agility. The wearer gains a climb speed and a swim speed equal to his normal walking speed.
  • Fairy Bottle: This glass bottle contains fairy essentia. When shaken, it shines as bright as a torch in a random, everchanging array of colors. It has several other powers:
    • Chromatic Shield: Daily, immediate, 3 rounds; each round, you gain resist 25 against the first magical energy type targeting you.
    • Chromatic Spray: Daily, std, cone 5; subjects suffer various effects (see Color Spray power).
  • Boots of Levitation: These soft leather boots impart the ability to levitate up to 5 squares in altitude, or to walk on water and similar surfaces.

Reverse Tithe

Tamlin went above and beyond the call of duty, taking care of a few items the church had unfortunately not tied down strongly enough. He personally gains the following...

  • Silverware worth about 2,400 cp
  • Crystal goblets worth 1,600 cp
  • Gem-studded, golden idols of Ileana worth 48,000 cp (as pure gold and gems)
  • Cloth-of-gold fineries of the fallen Bishop, worth 16,000 cp
  • Various jewels, baubles, and loose coin worth 32,000 cp

A Princely Sum

Having aided Sorin Varcolai in regaining control of his lands, and in locating his lost brother (after a fashion), you are awarded a sum from the treasury:

  • Each character receives a purse of 250 silver solidii (worth 100 cp each, total value 25,000 cp).

The Twisted Tower

Session

2

Quests

Sexy Witches, the Wages of Sin

Having defeated its inhabitants, you avail yourself of the useful and valuable things to be found in the Twisted Tower.

  • 5 silver crowns, 30 silver shillings, 440 copper pennies: total value 7,700 cp
  • 3 animated brooms
  • 1 medium icebox (see System 6 Wiki)
  • 1 hot pot
  • 1 barrel of cleansing
  • 7,500 cp of alchemy mats salvaged from the explosion
  • Fine clothes worth about 14,000 cp as clothes or tailoring mats
  • Fine jewels worth about 8,000 cp as jc mats
  • Ring of Mind Shielding: This ring allows the wearer to reserve up to 5 mana to provide 1 charge per mana, each of which nullifies one hostile charm or compulsion effect. While any charges remain, wearer's surface thoughts and emotions are not detectable. Each charge has a 24 hour cooldown.
  • Boots of Speed: These boots grant 2 movement at all times. Three times per day, wearer may spend 1 Mana to gain a bonus action during his turn. Each time per day, mana cost increases by 1.
  • Soulknife of Kresh: This wickedly curved blade is made of some unknown metal that seems to radiate malice and pain. It hungers for souls, and gains power when fed.
    • Soul Eater: Each time the blade causes damage to a creature with a soul, it gains 1 charge of Swirling Souls (max 5, default 0). At 1 charge, ethereally-sensitive eyes can detect a mass of swirling, agonized soul energy suffusing the blade. At 3 charges, it is visible to the naked eye. At 5, it is radiant with fell energy. Inflicting a killing blow (coup de grace or overkill strike) on a souled creature causes it to instantly rise to maximum charge, absorbing the soul entirely.
    • Swirling Souls: Each stack of swirling souls causes the weapon to inflict 1d6 bonus shadow damage on strike. You may also expend any number of charges as a standard action to inflict damage as the base weapon, 100% per charge expended, in a burst 1/charge. The attack is a burst of slashing shadow energy, treated as individually-targeted attacks, not an area effect.
  • Void Crystal: Set in a simple silver ring, this tiny shard is not a stone, but a crystallized mass of pure darkness. It is a one-handed implement (2d10, wisdom-based, 2 hit, 2 hpow), granting 1 mana efficiency to Shadow and Absorb powers.

A Princely Sum, part 2

Having aided Sorin Varcolai once again, this time bringing him the treasonous witches who brought so much pain and ruin on his people--including the leader, Ileana--and putting them to the torch, the party receives a great reward.

  • Each character receives a purse of 30 golden aureii (worth 2500 each, total 75,000 cp).

Forbidden Knowledge

By showing mercy to Ileana, and saving her soul from Balaur's wrath, you have earned an erstwhile ally. She possesses a vast array of knowledge, much of it in the form of books and scrolls in her tower, but far more locked in the recesses of her mind.

She shares several secrets with the party, tricks and techniques she has learned in her studies:

  • For Dalia: the art of concentration, specifically as it applies to the castin of raucous, chaotic energies.
    • Narrow Spell, a technique allowing her to focus holy fire into narrow lances, converting the cone of Flames into a single-target effect that inflicts double damage.
    • Shield Reserve, a technique allowing her to benefit from a shielding spell like Fire Shield without sacrificing her offhand for offensive magic.
  • For Tamlin: knowledge of an ancient art called Signing, once known to all Kurn, invoking the power of symbols by drawing them in the air. Not an overt magic, but a subtle invocation of power inherent in all things. (Note: the skill powering these is Agility)
    • Sign of Silence: At-will, free, touch range, costs 1 mana; touched object or creature makes no sound for 1 round.
    • Sign of Pain: At-will, swift, long range, costs 1 mana; the sign you make causes physical pain to the eyes of anyone who looks at it. Effectively, this is a gaze attack; anyone who can see you at the time must either avert their eyes until their next round, or suffer blindness (Fort ends). Either way, until they act, none on the battlefield can see you, so you are invisible for the rest of your turn.
  • For Nyx: knowledge of the forbidden art of chronomancy...
    • Lesser Temporal Stasis: At-will, touch, reserve; touched object or creature, up to Medium size, is frozen in time, unable to act, but immune to action from outside. Animate subjects (i.e. creatures) destabilize the matrix; they are allowed a Will save to end, and suffer 1% of max hp in unavoidable internal damage for each failed save (increasing by 1% each time). Stasis is inclusive of all matter and energy in the subject, but not in its relation to the outside world; in other words, a frozen object or creature is not immobile in space--it can be acted upon as always, but no force will affect the inside of it.
    • Rewind Time: The ability to turn back the effects of time on an object. See System 7 Wiki.

The Purest of Metals

The undead elven army in the dead bog may not have been all there mentally, but they were there physically. Though none were "slain" that night, one interesting thing did happen--Ileana disintegrated the armor of a contingent of warriors. The resultant rust was left on the battlefield, assumed to be useless.

However, it is hardly useless...with the right power (admittedly, an extremely exotic use of psionic chronomancy), and enough juice behind it, the dust just might become something much, much more valuable.

All That We Have

After sealing away the menace of Balaur, and restoring the Dead Bog's vitality, the party has granted the Elves of the Dreaming Vale a respite from their eternal duty. Having little need of material things, and indeed of flesh, the elves now rejoin the spirits of their long-estranged kin in the Elder Trees of the vale, where they will bide the millennia, ever vigilant still against the release of the demonic threat.

Bereft of need, they have bequeathed their most sacred treasures, those surviving the interposing eons, to the party:

  • The Arc of Olorín: a majestic bow of living wood, attuned to the power of the Mystic Moon.
  • The Ring of Solar Fire: linked to the Ring of the Moons, this ring drinks in the power of the sun, bequeathing it on its wearer, thus enhancing her destructive and healing powers.
  • The Ring of the Moons: counterpart to the Ring of Solar Fire, this ring channels the power of the twin moons, which the bearer may harness to enhance magicks of subtle weaving, of cold and darkness.
  • The Timepiece of the Chronomancer: a complex pocket watch that always tells perfect time--anywhere in the space-time continuum. A vital component to time travel, it also accumulates temporal flux as it moves through time, which can be harnessed by the psychically inclined to warp time in a local area.
  • The Sylvan Hewer, a blade of living wood that conserves the life it destroys to grant new life to others.
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